First of all, Rhino is a pretty handy too to use to sketch out ideas...
Second, 3D printers seem like magical contraptions...
Third, rings are always.... fun...
I've always been fairly interested in owning a personalized signet ring, so that is what I think I'll be attempting to make in this next project.
(First ring concept: half the band)
For the first ring concept, fairly simple, its a tapered band with an oval-shaped seal bezel (actual emblem design to come; random designs are, so far, just placeholders)
(After taking these screenshots and uploading them here, an idea came to mind to add more of a fancy flourish to the shoulders of the above ring)
(As above, actual emblem design to come, fancy cut-out spheres will have to do for now)
The process was fairly simple and relatively the same for the first and second ring concepts: draw a circle roughly matching the circumference of a finger, sweep a shape around that curve, then boolean union on a lofted/extruded shape. Boolean difference a shape from the flat surface, and tah-dah, a theoretical negative space to press into hot wax.
(Better renders to come, currently, the laptop that I use for doing this is slowly dying and unable to create HD renders without threatening to crash...)
The third concept is not so much of a completed ring, but more of a complex seal bezel design I had been playing around with earlier in the semester.
Because I had been playing around with this before I had learned much more than Rhino's basic commands and functions, the 3D version of this design has some serious issues, which I am still currently trying to resolve (which will probably end in a total recreation of the design).
("It's just like making a plaster mold!"... kind of...)
I had been playing around with the idea of creating a more 3D shape than just boolean differencing a single layer of a pattern from a flat surface, so a positive of the final design (ie. the shape of the wax after the ring has been pressed into its surface) was created, flipped, and "pressed" into a similar base shape to create the negative form using the boolean difference command.
There were some serious issues with the geometry that left holes in the object after the individual pieces of the 3D design were boolean unioned, and those still have to be resolved and filled.


