Friday, 30 September 2016

Kinect Sensor Magic

Another quick post about another JWLM 216 project, this one dealing with 3D bust scans done with a Xbox Kinect sensor.

It was a little hard to get screenshots during the actual scan process, but here are a few screenshots of the process afterwards.



Right after recording, the bust scan comes out rough, filled with holes, and shows too much of the body to be considered a true bust.



To create an actual 'bust', the scan worked and the holes filled automatically by the scanning program. The scan is then rotated and sunk into the ground so it can be cropped to ground. Cropping to ground after the holes are filled creates a smooth, flat bottom for the bust.



Even after the holes are filled by the scanning software, some holes remain on the top of the head and on the shirt, which must be filled manually using a different modelling program.



Using Autodesk Meshmixer, the holes are filled and smoothed, almost in a manner of digitally sculpting clay.



Tah-dah!



Friday, 23 September 2016

Rhino Fantasy Castles

Here are some quick screenshots of my 'fancy' castle I made with the Rhino program for JWLM 216.




Using the ExtrudeCrv to Taper allowed for the creation of nicely tapered towers, though I often made the mistake of grouping the inner and outer curves of the tower walls and raising them into a taper together, which caused issues when capping and using the Boolean Difference tool to create an empty room.


Getting the order of using the Boolean Difference tool on structures with multiple parts, openings, and hollow interiors right messed me up to some degree


Basic floor plan and layout of the castle design, as seen from above.




I created the crenelations and windows on the castle's towers by creating a 'cutting' tool in the negative shape of the crenelations and windows, stretching them into long bars to 'cut' both sides of the tower at once, then using the Boolean Difference tool to cut all the tower's windows and crenelations at once.


I had trouble with creating cones with the ExtrudeCrv to Point tool, until I discovered that a Cone tool existed...



I created the stairs leading to the entrance by creating a negative outline of the individual steps with the line tool, then carrying the line upwards to create a shape that roughly looks like a rectangle with a 'bite' taken out of the lower corner, then extruding it into a bar long enough to cover the width of the stair block. Using the Boolean Difference tool, the stairs are cut from the 'stair block'.