Friday, 30 September 2016

Kinect Sensor Magic

Another quick post about another JWLM 216 project, this one dealing with 3D bust scans done with a Xbox Kinect sensor.

It was a little hard to get screenshots during the actual scan process, but here are a few screenshots of the process afterwards.



Right after recording, the bust scan comes out rough, filled with holes, and shows too much of the body to be considered a true bust.



To create an actual 'bust', the scan worked and the holes filled automatically by the scanning program. The scan is then rotated and sunk into the ground so it can be cropped to ground. Cropping to ground after the holes are filled creates a smooth, flat bottom for the bust.



Even after the holes are filled by the scanning software, some holes remain on the top of the head and on the shirt, which must be filled manually using a different modelling program.



Using Autodesk Meshmixer, the holes are filled and smoothed, almost in a manner of digitally sculpting clay.



Tah-dah!



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